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Monday
Apr192010

DICE Says It's Better to NOT Tell You About Weapon Balance Changes

DICE is releasing a server update for Bad Company 2 this Wednesday.  And, along with the announcement came a huge changelist, featuring a bunch of tweaks to the server browser, server settings, and map glitches.  However, one thing that wasn't included in the changelist was weapon adjustments. 

Apparently, DICE feels that including any kind of numbers or details wouldn't do the changes justice.  When one forum poster asked about the lack of details, DICE employee "Bazajaytree" responded:

Thats the point of not telling you, so you dont go looking for the changes instead you feel what the changes are.
We'll tell you later what the changes were.

For example, once in BF2 we put in our changelist we had tweaked an assault rifle. The feedback ranged from "Horrible changes it is ruined" to "OMG this is so much better" and in the end we didn't actually change a thing with the gun. So telling you what is changes doesnt get an unbiased review of whether you think the changes are for the better or not.

You know, I agree with this idea.  Players read detailed numbers like "Weapon X damage increased 0.25%" and either complain or rejoice while not really understanding the changes at all.  It is almost impossible to calculate the changes without already knowing the base numbers and percentages, so why should DICE even bother?

And, interestingly enough, they even did a test which showed that players made gut reactions over absolutely nothing.  What this proves is that almost all of it is based on perception.  Could you imagine if MMO developers released patch notes that didn't offer any details about weapon/spell changes?  There would be a huge backlash over it.

What do you think?  Should developers include all details in their changelists and patch notes?  Or, is it better to just let the players figure it out on their own by, I don't know, playing the game?

Oh, and still no server filter for Hardcore mode... really?

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